![]() It got nasty.įast forward to 2022 though, and there's possibly never been a bigger or better comeback story in the history of gaming. It didn't run well on consoles at the time, procedurally generated aliens and environments were a bit duff and, as a result, the fury of what seemed like the entire internet was laser-focused on Sean Murray and the small team at Hello Games. It had some serious technical issues, too. It had the procedurally generated planets, the 'infinite' universe in which to play, but there was a real paucity of things to actually do in the months following its initial launch. Yes, No Man's Sky was not the all-encompassing wonder we'd been led to believe it would be. However, the PS4 and PC game we got our sweaty hands on was a far cry from what had been advertised and promised during a build-up to launch that could have made Peter Molyneux blush. First revealed at the VGX Awards all the way back in 2013, the procedurally generated infinite space simulator finally released - riding an enormous wave of hype - in August of 2016. It's been a long old road for Hello Games' No Man's Sky. It has now been updated with our impressions of Waypoint and awarded an overall score. This article was originally published as an in-progress review without a score prior to the arrival of the 4.0 Waypoint update, which brought a raft of new features in the days after launch. Captured on Nintendo Switch (Handheld/Undocked)
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